# Developers Planet

sapy February 2016

### How to convert an closed path SVG to a 0-1 array

Lets say there is a svg with a closed filled rectangle in the middle and around that there's a white space of 2 points .

<path d="M2 2 H 3 V 3 H 2 Z" fill="transparent" stroke="black"/>

So I want to represent this a 2-d matrix where all the white space are represented as 0 and black spaces (covered area) is represented as 1. so for this example it should be-

[
[0, 0, 0, 0],
[0, 1, 1, 1],
[0, 1, 1, 1],
[0, 1, 1, 1]
]

It's a simple path , but I'm trying to find a way where it would work for complex paths including bezier curve. Actually I'm trying to convert an SVG world map to 0-1 matrix so that I can run some AI algorithms on it .

sapy February 2016

Implemented @Robert Longson suggestion. 1) Draw the svg in canvas 2) Get ImageData as CanvasContext Array 3) Iterate on that array and form your matrix. 4) Array returned by getImageData is a flat array and consecutive 4 array index correspond to one point of canvas and they are r, g, b and alpha (rgba) of the color of that point.

Here's a working react component .

import React, { Component } from 'react';

export default class IndexPage extends Component {

constructor(properties) {
super(properties);
this.canvasWidth = 1052;
this.canvasHeight = 580;
}

componentDidMount() {
const mapCanvas = this.refs.canvas;
const ctx = mapCanvas.getContext('2d');
const img = new Image();
ctx.drawImage(img, 0, 0);
this.arrayFromSvg();
}.bind(this);
img.src = 'World.svg';
}

render() {
return ( < div >
< div styles={{
width: this.canvasWidth,
height: this.canvasHeight
}
} >
< canvas width = {
this.canvasWidth
}
height = {
this.canvasHeight
}
ref = "canvas" >
< /canvas> < /div >
< /div>
);
}

arrayFromSvg() {
const mapCanvas = this.refs.canvas;
const ctx = mapCanvas.getContext('2d');
const canvasWidth = mapCanvas.width;
const canvasHeight = mapCanvas.height;
const imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight).data;
const imageToMat = [];

for (let row = 0, count = -1; row < canvasWidth; row++) {
imageToMat[row] = [];
// imageToMat[row][col] = 'rgba(' + imageData[++count] + ', ' + imageData[++count] + ', ' + imageData[++count] + ', ' + imageData[++count] + ')';
for (let col = 0; col < canvasHeight; col++) {
if (imageData[++count] +