Hey I have been looking around and I believe others have this same question of:
Is it better to create graphics with OpenGl es or to load graphics from the drawable folder?
Consider: speed performance, size, As well as other possible effects.
I believe with my current knowledge that creating graphics with opengl es will make the app smaller than using big images in your drawable. However I believe graphics from the drawable folder will be easier to implement and will be faster on the android device lowering cpu and memory usage.
Is this a double edged sword or is one greatly beneficial than the other?
Thanks, any information is greatly appreciated.